Everything about Loxodrome totally explained
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| Three views of a of pole-to-pole loxodrome. |
In
navigation, a
rhumb line (or
loxodrome) is a line crossing all
meridians at the same angle, for example a path of constant
bearing. It is obviously easier to manually steer than the constantly changing heading of the shorter
great circle route. The effect of following a rhumb line course on the surface of a globe was first discussed by the
Portuguese mathematician Pedro Nunes in the 1530s, with further mathematical development by
Thomas Harriot in the 1590s.
If you follow a given (
magnetic-deviation compensated) compass-bearing on Earth, you'll be following a rhumb line. All rhumb lines spiral from one
pole to the other unless the bearing is 90 or 270 degrees, in which case the loxodrome is a line of constant latitude, such as the equator. Near the poles, they're close to being
logarithmic spirals (on a
stereographic projection they're exactly, see below), so they wind round each pole an infinite number of times but reach the pole in a finite distance. The pole-to-pole length of a rhumb line is (assuming a perfect
sphere) the length of the
meridian divided by the
cosine of the bearing away from true north.
Rhumb lines are not defined at the poles.
On a
Mercator projection map, a loxodrome is a straight line; beyond the right edge of the map it continues on the left with the same slope. The full loxodrome on the full infinitely high map would consist of infinitely many line segments between these two edges.
On a
stereographic projection map, a loxodrome is an
equiangular spiral whose center is the North (or South) pole.
Let β be the constant
bearing from true north of the loxodrome and
be the longitude where the loxodrome passes the equator. Let
be the longitude of a point on the loxodrome. Under the
Mercator projection the loxodrome will be a straight line
»
with slope
. For a point with latitude
and longitude
the position in the Mercator projection can be expressed as
»
In cartesian coordinates this can be simplified to
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»
Finding the loxodromes between two given points can be done graphically on a Mercator map, or by solving a nonlinear system of two equations in the two unknowns tan(
α) and
λ0. There are infinitely many solutions; the shortest one is that which covers the actual longitude difference, for example doesn't make extra revolutions, and doesn't go "the wrong way around".
The distance between two points, measured along a loxodrome, is simply the absolute value of the
secant of the bearing (azimuth) times the north-south distance (except for
circles of latitude).
The word "loxodrome" comes from Greek
loxos : oblique +
dromos : running (from
dramein : to run).
Old maps don't have grids composed of lines of latitude and longitude but instead have rhumb lines which are: directly towards the North, at a right angle from the North, or at some angle from the North which is some simple rational fraction of a right angle. These rhumb lines would be drawn so that they'd converge at certain points of the map: lines going in every direction would converge at each of these points. See
compass rose.
There are some Muslim groups in North America that take the rhumb line to Mecca (southeastwards) as their
qibla (praying direction) instead of the traditional rule of the shortest path, which would give Northeast. Jews, who face
Jerusalem during prayer, have traditionally faced directionally toward
Israel using a general plumb line (ie: from North America one would face east). However there are now some who prefer a Great Circle path
Further Information
Get more info on 'Loxodrome'.
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